Evil Assault
Spell Normal

Evil Assault

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Discard 1 card; take 1 Level 4 or lower "Evil HERO" monster from your Deck and either add it to your hand or Special Summon it, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except "HERO" monsters. If this card is in your GY, except the turn it was sent there: You can banish this card from your GY; add 1 "Dark Fusion" from your GY to your hand. You can only use each effect of "Evil Assault" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
57± 6/ 100
Power Score
Intrinsic 55
Deck 59

Evil Assault — Power Evaluation

Final Score: 57 ± 6 · Confidence: Medium

  • Intrinsic: 55 · Deck: 59 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

Evil Assault is a non-monster Spell, so it has no ATK or DEF to score and earns nothing for stats. Its value is the search: it converts one discarded card into a Level 4 or lower Evil HERO from the Deck, which can be added to hand or Special Summoned, and its GY effect returns Dark Fusion to hand. It is played in all 400 sampled decks, which confirms it is a real and accessible Heroic-line piece, but no combo evidence exists, so the conversion score rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 72 Present in 400 of 400 sampled decks at about 1.77 copies on average, with Evil HERO inclusion at 100 percent in usage statistics (observed); the discard cost and target count are text-based (verified).
Combo & Conversion 55 The search plus Special Summon converts one card into a body, but no combo boards were supplied, so this is text-only inference (inferred).
Resource Economy 60 The discard cost is a -1, the search is a +1 and the GY banish-for-Dark-Fusion is a further +1, so the card roughly breaks even with recovery (verified text, inferred net).
Effect & Interaction 5 The card has no negation, removal or hand-trap reach, so it provides no opponent interaction (verified).
Material Utility 10 A Spell cannot be used as Material, so the card itself contributes no material value (verified).
Resilience & Flexibility 55 The hand effect and the GY effect cover two zones, and the GY effect survives after the card leaves the hand, but it is exposed to Spell negation (verified text, inferred exposure).
Deck-Building Efficiency 70 It runs as a 1 to 3 copy main-deck Spell with no garnet or lock beyond the Extra Deck restriction, which matters little to HERO decks (observed deck distribution, inferred cost).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: Self-restriction on Extra Deck Special Summons (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Searches a Level 4 or lower Evil HERO from the Deck, which is a reliable route into the archetype's engine
  • Its GY effect recovers Dark Fusion, giving it recursion beyond a single use
  • Played in all 400 sampled decks across 18 archetypes at 1 to 3 copies, so it is a flexible, low-cost slot

Weaknesses

  • No ATK or DEF and no board presence of its own, so it contributes nothing unless the search is converted
  • The discard cost means it is a -1 unless the search or recursion follows
  • Provides zero opponent interaction and is vulnerable to Spell negation

Counters / choke points

  • Spell negation or Spell-hitting hand traps during activation
  • Decks without HERO targets at Level 4 or lower leave the search dead

Best use

Searcher for Evil HERO monsters, with Dark Fusion recovery from the GY. Decks: Heroic, Yubel, Elemental Hero, Vision HERO. Suggested copies: 2.

Evidence & gaps

  • Verified: Searches a Level 4 or lower Evil HERO from the Deck and can Special Summon it, with a turn-long Extra Deck restriction except HERO monsters; Discard 1 card as cost, and the GY effect banishes itself to add Dark Fusion to hand; Each effect is once per turn and the GY effect is not usable the turn it was sent to the GY; A Spell cannot be used as Material
  • Observed: Present in 400 of 400 sampled decks at 1.77 copies on average, with 18 distinct archetypes; Heroic archetype at 62 percent, and Evil HERO usage statistics show 100 percent inclusion at 2 typical copies; Top partner Evil HERO Dead-End Prison appears in 99.8 percent of decks
  • Inferred: The search converts into a board body in practice, but no combo boards were supplied to confirm it; Zero opponent interaction and exposure to Spell negation follow from the text; The Extra Deck restriction is minor for HERO-based decks
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token, assumed 3 copies (unlimited) number of Level 4 or lower Evil HERO targets in the format is not in the evidence











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